As an entry-level DnD player can someone explain to me in the simplest possible way how to differentiate wizards, warlocks, and sorcerers from each other?
wizards is imbued with magic, you just need to prepare mentally your spells.
sorcerer studied magic, you need to physically prepare your spells and often need materials.
warlock has magic because of demon, you have access to mainly dark magic as well as eldritch blast as a free unlimited cantrip.
to be honest, play-wise wizards & sorcerers are very similar as they tend to have a lot of shared spells. sorcerers get to specialize in a school of magic more than wizards though. and warlock its pretty much just dark magic.
this, except reverse wizards and sorcerers.
sorcerers innately have their magic (usually because someone fucked a magic being. often a dragon)
wizards studied magic and learned accordingly. they also tend to be older, but not always.
warlocks get their magic from pacts with magic beings (which i don’t think necessarily have to be demons).
Start a business selling faulty rpg items. Such as brass knuckles that do 1d6 lightning damage but due to conduction you also take damage.
A flail made from aloe leaves so it healed as it dealt damage.
A ring of frostbite. Over time your hand slowly gets more and more frostbitten.
An enchanted scythe. Once in battle, it becomes painfully obvious the “enchantment” was Minor Illusion. It’s actually made of cardboard.
An axe that doesn’t do damage but makes enemies smell nice.
A bow that only shoots where you’re aiming if you’re blackout drunk.
A sword that does untyped area of effect damage. With d12s. Many of them.
A sword that is actually just a really big butter knife.
I’m saving all of these as ideas for cursed items.
a pair of boots that make any surface you walk on feel like slippery ice
a hammer that always looses it’s head and ends up hitting the nearest party member
The last one would be useful if you had a party of two people and one was lost. You go to hammer something and the head flies through miles of dungeons to wang your friend as you chase it.
Necklace of fire breathing, but it summons a fire elemental that follows you and breathes down your neck.
Real shit, this post is why my games have a goblin who’s a traveling salesmen. His name is Five, it’s short for Five Finger Discount. He’ll steal from you if you’re not careful.
That’s heckin cool!
Aldjskfjalsjsdjjkk 20K NOTES AAAAAAAAAAAAAAAA
I shall do something for this momentous occasion. Y’all will just have to wait and see what it is though.
Interpret all uses of “acid” in D&D as “Lemon Juice”
Don‘t interpret all uses of “Acid“ in D&D as “Lemon Juice.“ Rather, make a wizard that only uses citric acid instead of elemental acid. He‘s not useful in combat, but a delight in the kitchen.
100% a cursed concept. I’ll see what I can do. I’ll either do a race or make a sharknado elemental.
I completely misunderstood the ask at first and thought “Sharknado Race” was a suggestion for a side-quest.
If you make a Sharknado elemental, you should tie them to a very specific summon spell. Also, that spell should probably have different levels to represent the different sizes of elemental it could summon. So you end up with Summon Sharknado, Summon Sharknado 2, Summon Sharknado 3, and so on.